warning Not Translated
This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.
If you want to contribute a translation for this page then please click here.
OnPlayerClickMap
Description
This callback is called when a player places a target/waypoint on the pause menu map (by right-clicking).
Name | Description |
---|---|
playerid | The ID of the player that placed a target/waypoint |
Float:fX | The X float coordinate where the player clicked |
Float:fY | The Y float coordinate where the player clicked |
Float:fZ | The Z float coordinate where the player clicked (inaccurate - see note below) |
Returns
1 - Will prevent other filterscripts from receiving this callback.
0 - Indicates that this callback will be passed to the next filterscript.
It is always called first in gamemode.
Examples
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
{
SetPlayerPosFindZ(playerid, fX, fY, fZ);
return 1;
}
Notes
tip
As the callback name says, its only called when the player click to mark the target and not when pressed the key. The Z value returned will be 0 (invalid) if the clicked area on the map is far away from the player; use the MapAndreas or ColAndreas plugin to get a more accurate Z coordinate.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- GetPlayerPos: Get a player's position.
- SetPlayerPos: Set a player's position.
- SetPlayerPosFindZ: Set a player's position and find the ground.