OnVehicleMod
Description
This callback is called when a vehicle is modded.
| Name | Description | 
|---|---|
| playerid | The ID of the driver of the vehicle. | 
| vehicleid | The ID of the vehicle which is modded. | 
| componentid | The ID of the component which was added to the vehicle. | 
Returns
It is always called first in gamemode so returning 0 there also blocks other filterscripts from processing it.
Examples
public OnVehicleMod(playerid, vehicleid, componentid)
{
    printf("Vehicle %d was modded by ID %d with the componentid %d", vehicleid, playerid, componentid);
    if (GetPlayerInterior(playerid) == 0)
    {
        BanEx(playerid, "Tuning Hacks"); // Anti-tuning hacks script
        return 0; // Prevents the bad modification from being synced to other players
        // Tested and it works even on servers wich allow you to mod your vehicle using commands, menus, dialogs, etc..
    }
    return 1;
}
Notes
تلميح
This callback is NOT called by AddVehicleComponent.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnEnterExitModShop: This callback is called when a vehicle enters or exits a mod shop.
 - OnVehiclePaintjob: This callback is called when a vehicle's paintjob is changed.
 - OnVehicleRespray: This callback is called when a vehicle is resprayed.
 
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- AddVehicleComponent: Add a component to a vehicle.