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GetActorSpawnInfo

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description​

Get the initial spawn point of the actor.

NameDescription
actoridThe ID of the actor to get the spawn point of
&skinA variable into which to store the skin in, passed by reference.
&Float:spawnXA float variable into which to store the spawnX in, passed by reference.
&Float:spawnYA float variable into which to store the spawnY in, passed by reference.
&Float:spawnZA float variable into which to store the spawnZ in, passed by reference.
&Float:spawnAngleA float variable into which to store the spawnAngle in, passed by reference.

Return Values​

Returns true if the actor is valid, otherwise returns false.

Examples​

new gMyActor;

public OnGameModeInit()
{
gMyActor = CreateActor(179, 1153.9640, -1772.3915, 16.5920, 0.0000);

new skin,
Float:spawnX,
Float:spawnY,
Float:spawnZ,
Float:spawnAngle;

GetActorSpawnInfo(gMyActor, skin, spawnX, spawnY, spawnZ, spawnAngle);
return 1;
}