GetPlayerFacingAngle
Description
Gets the angle a player is facing.
| Name | Description | 
|---|---|
| playerid | The player you want to get the angle of. | 
| &Float:angle | The Float to store the angle in, passed by reference. | 
Returns
true - The function executed successfully.
false - The function failed to execute. This means the player does not exist.
The player's angle is stored in the specified variable.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/angle", true))
    {
        new string[64];
        new Float:angle;
        GetPlayerFacingAngle(playerid, angle);
        format(string, sizeof(string), "Your facing angle: %0.2f", angle);
        SendClientMessage(playerid, 0xFFFFFFFF, string);
        return 1;
    }
    return 0;
}
Notes
تلميح
Angles returned when inside a vehicle is rarely correct. To get the correct facing angle while inside a vehicle, use GetVehicleZAngle.
warning
Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.
Related Functions
- GetVehicleZAngle: Check the current angle of a vehicle.
 - SetPlayerFacingAngle: Set a player's facing angle.
 - GetPlayerRotationQuat: Get the quaternion rotation of a player.