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NPC_GetKeys

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

Gets the current key states of an NPC.

NameDescription
npcidThe ID of the NPC
&upAndDownVariable to store up/down key states
&leftAndRightVariable to store left/right key states
&keysVariable to store other key states

Returns

Returns true if the keys were retrieved successfully, false otherwise.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkkeys", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new keys, updown, leftright;
NPC_GetKeys(npcid, keys, updown, leftright);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d keys: %d, updown: %d, leftright: %d", npcid, keys, updown, leftright);
return 1;
}
return 0;
}

Notes

  • All parameters except npcid are passed by reference and will be modified
  • Key states are stored as bit flags
  • Use bitwise operations to check individual keys
  • This reflects the NPC's current input state