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NPC_GetNodePointPosition

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the position of the current point in an NPC node.

NameDescription
nodeidThe ID of the node
&xVariable to store the X coordinate
&yVariable to store the Y coordinate
&zVariable to store the Z coordinate

Returns​

Returns true on success, false on failure.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checknodepointpos ", true, 19))
{
new nodeid = strval(cmdtext[19]);

if (nodeid < 0 || nodeid > 63)
return SendClientMessage(playerid, 0xFF0000FF, "Invalid node ID. Must be between 0 and 63.");

new Float:x, Float:y, Float:z;
new bool:success = NPC_GetNodePointPosition(nodeid, x, y, z);

if (success)
SendClientMessage(playerid, 0x00FF00FF, "Node %d point position: %.2f, %.2f, %.2f", nodeid, x, y, z);
else
SendClientMessage(playerid, 0xFF0000FF, "Failed to get node %d point position", nodeid);
return 1;
}
return 0;
}

Notes​

  • The node must be opened with NPC_OpenNode first
  • A point must be set with NPC_SetNodePoint before getting its position
  • All coordinate parameters are passed by reference