انتقل إلى المحتوى الرئيسي

NetStats_GetConnectedTime

Description

Gets the amount of time (in milliseconds) that a player has been connected to the server for.

NameDescription
playeridThe ID of the player to get the connected time of.

Returns

This function returns the amount of time (in milliseconds) that a player has been connected to the server for.

0 is returned if the player is not connected.

Examples

public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/connectedtime"))
{
new szString[144];
format(szString, sizeof(szString), "You have been connected for %i milliseconds.", NetStats_GetConnectedTime(playerid));
SendClientMessage(playerid, -1, szString);
}
return 1;
}

Notes

تلميح

The return value is not reset to zero after changing the game mode (using the RCON command "gmx").