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GetActorAnimation

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description​

Get the animation the actor is currently performing.

NameDescription
actoridThe ID of the actor to get the animation of.
animationLibrary[]An array into which to store the animationLibrary in, passed by reference.
librarySizeThe size of the animationLibrary array.
animationName[]An array into which to store the animationName in, passed by reference.
nameSizeThe size of the animationName array.
&Float:deltaA float variable into which to store the delta in, passed by reference.
&bool:loopA boolean variable into which to store the loop in, passed by reference.
&bool:lockXA float variable into which to store the lockX in, passed by reference.
&bool:lockYA float variable into which to store the lockY in, passed by reference.
&bool:freezeA boolean variable into which to store the freeze in, passed by reference.
&timeA variable into which to store the time in, passed by reference.

Return Values​

Returns true if the actor is valid, otherwise returns false.

Examples​

new gMyActor;

public OnGameModeInit()
{
gMyActor = CreateActor(179, 1153.9640, -1772.3915, 16.5920, 0.0000);
ApplyActorAnimation(gMyActor, "PED", "IDLE_CHAT", 4.1, true, true, true, true, 0);

new animationLibrary[32],
animationName[32],
Float:delta,
bool:loop,
bool:lockX,
bool:lockY,
bool:freeze,
time;

GetActorAnimation(gMyActor, animationLibrary, sizeof animationLibrary, animationName, sizeof animationName, delta, loop, lockX, lockY, freeze, time);
return 1;
}