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NPC_SetWeaponReloadTime

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Sets the reload time for a specific weapon of an NPC.

NameDescription
npcidThe ID of the NPC
weaponidThe weapon ID to set reload time for
timeThe reload time in milliseconds

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setweaponreloadtime ", true, 21))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new weapon = NPC_GetWeapon(npcid);
new reloadtime = strval(cmdtext[21]);

NPC_SetWeaponReloadTime(npcid, WEAPON:weapon, reloadtime);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon %d reload time set to %d ms", npcid, weapon, reloadtime);
return 1;
}
return 0;
}

Notes​

  • Reload time is measured in milliseconds
  • Use NPC_GetWeaponReloadTime to check current reload time