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NPC_StopAim

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Stops an NPC from aiming at any target.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/friendly", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

NPC_StopAim(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d stopped aiming.", npcid);
return 1;
}
return 0;
}

Notes​

  • This stops both aiming and shooting if the NPC was doing both
  • The NPC will return to its normal stance after stopping aim
  • Has no effect if the NPC is not currently aiming