AttachPlayerObjectToObject
You can use this function to attach player-objects to other player-objects.
You can use this function to attach player-objects to other player-objects.
Allows a player to edit an object (position and rotation) using their mouse on a GUI (Graphical User Interface).
Display the cursor and allow the player to select an object.
Allows players to edit a player-object (position and rotation) with a GUI and their mouse.
Cancel object edition mode for a player.
Get the attachment data of an object.
Get the attachment offset and rotation of an object.
Get the draw distance of an object.
Get the material data from an index of the object.
Get the material text data from an index of the object.
Get the move speed of an object.
Get the move target position of an object.
Get the move target rotation of an object.
Use this function to get the objects current rotation.
Get the sync rotation of an object.
Get the type of an object. (global or player)
Gets the player attachment object data by index.
Allows you to retrieve the ID of the player-object the player is looking at.
Get the attachment data of a player-object.
Get the attachment offset and rotation of a player-object.
Get the draw distance of a player-object.
Get the material data from an index of the player-object.
Get the material text data from an index of the player-object.
Retrieve the model ID of a player-object.
Get the move speed of a player-object.
Get the move target position of a player-object.
Get the move target rotation of a player-object.
Get the position of a player object (CreatePlayerObject).
Get the sync rotation of a player-object.
Returns the ID of the player-object the player is surfing on.
Checks if an object has camera collision enabled. (SetObjectNoCameraCollision)
Checks if a player-object has camera collision enabled. (SetPlayerObjectNoCameraCollision)
Hide an object for a player.
Provjerava da li je objekat sakriven za igrača.
Provjerava da li je slot objekta materijala zauzet.
Provjerava da li je slot player-objekta materijala zauzet.
Set the move speed of an object.
Disable collisions between players' cameras and the specified object.
Omogućuje da se kolizije kamere s novostvorenim objektima onemoguće prema zadanim postavkama.
Postavi brzinu kretanja player-objekta.
Prikaže objekat igraču.