OnPlayerClickPlayerTextDraw
Description
This callback is called when a player clicks on a player-textdraw. It is not called when player cancels the select mode (ESC) - however, OnPlayerClickTextDraw is.
| Name | Description | 
|---|---|
| playerid | The ID of the player that selected a textdraw | 
| PlayerText:playertextid | The ID of the player-textdraw that the player selected. | 
Returns
It is always called first in filterscripts so returning 1 there also blocks other scripts from processing it.
Examples
new PlayerText:gPlayerTextDraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
    // Create the textdraw
    gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw");
    PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000);
    PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], TEXT_DRAW_ALIGN_LEFT);
    PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000FF);
    PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], TEXT_DRAW_FONT_1);
    PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000);
    PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], -1);
    PlayerTextDrawSetProportional(playerid, gPlayerTextDraw[playerid], true);
    PlayerTextDrawSetShadow(playerid, gPlayerTextDraw[playerid], 1);
    // Make it selectable
    PlayerTextDrawSetSelectable(playerid, gPlayerTextDraw[playerid], true);
    // Show it to the player
    PlayerTextDrawShow(playerid, gPlayerTextDraw[playerid]);
    return 1;
}
public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys)
{
    if (newkeys == KEY_SUBMISSION)
    {
        SelectTextDraw(playerid, 0xFF4040AA);
    }
    return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
    if (playertextid == gPlayerTextDraw[playerid])
    {
        SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a player-textdraw.");
        CancelSelectTextDraw(playerid);
        return 1;
    }
    return 0;
}
Notes
warnung
When a player presses ESC to cancel selecting a textdraw, OnPlayerClickTextDraw is called with a textdraw ID of 'INVALID_TEXT_DRAW'. OnPlayerClickPlayerTextDraw won't be called also.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerClickTextDraw: This callback is called when a player clicks on a textdraw.
- OnPlayerClickPlayer: This callback is called when a player click on another.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- PlayerTextDrawSetSelectable: Sets whether a player-textdraw is selectable through SelectTextDraw