open.mp | AddStaticVehicle
  • Home
  • FAQ
  • Forum
  • Servers
  • Docs
  • Blog
  • Login
  • Englishاللغة العربيةar-TNবাংলাbosanski jezikDeutschΕλληνικάEspañoleestiفارسیFrançaisHrvatskimagyarBahasa IndonesiaItaliano日本語ქართულიlietuvių kalbaNederlandsNorskjęzyk polskiPortuguêsRomânăРусскийslovenski jezikсрпски језикไทยWikang TagalogTürkçeУкраїнськаاردوTiếng Việt简体中文繁體中文
warning Not Translated

This page has not been translated into the language that your browser requested. The English content is being shown as a fallback.

If you want to contribute a translation for this page then please click here.

AddStaticVehicle

Description

Adds a 'static' vehicle (models are pre-loaded for players) to the gamemode.

NameDescription
modelidThe Model ID for the vehicle.
Float:spawn_XThe X-coordinate for the vehicle.
Float:spawn_YThe Y-coordinate for the vehicle.
Float:spawn_ZThe Z-coordinate for the vehicle.
Float:z_angleDirection of vehicle - angle.
color1The primary color ID. -1 for random.
color2The secondary color ID. -1 for random.

Returns

The vehicle ID of the vehicle created (between 1 and MAX_VEHICLES).

INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).

Examples

public OnGameModeInit()
{
    // Add a Hydra to the game
    AddStaticVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);

    return 1;
}

Related Functions

  • AddStaticVehicleEx: Add a static vehicle with custom respawn time.
  • CreateVehicle: Create a vehicle.
  • DestroyVehicle: Destroy a vehicle.

Community

  • Discord
  • Instagram
  • Twitter
  • Twitch
  • YouTube
  • Facebook
  • VK

More

  • SA-MP
  • Blog
  • GitHub