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ApplyActorAnimation

warnung

This function was added in SA-MP 0.3.7 and will not work in earlier versions!

Description

Apply an animation to an actor.

NameDescription
actoridThe ID of the actor to apply the animation to.
const animationLibrary[]The animation library from which to apply an animation.
const animationName[]The name of the animation to apply, within the specified library.
float:deltaThe speed to play the animation (use 4.1).
bool:loopIf set to true, the animation will loop. If set to false, the animation will play once.
bool:lockXIf set to false, the actor is returned to their old X coordinate once the animation is complete (for animations that move the actor such as walking). true will not return them to their old position.
bool:lockYSame as above but for the Y axis. Should be kept the same as the previous parameter.
bool:freezeSetting this to true will freeze an actor at the end of the animation. false will not.
timeTimer in milliseconds. For a never-ending loop it should be 0.

Returns

true - The function executed successfully.

false - The function failed to execute. The actor specified does not exist.

Examples

new gMyActor;

public OnGameModeInit()
{
gMyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as salesperson in Ammunation
ApplyActorAnimation(gMyActor, "DEALER", "shop_pay", 4.1, false, false, false, false, 0); // Pay anim
return 1;
}

public OnPlayerConnect(playerid)
{
// Preload the 'DEALER' animation library for the player
ApplyAnimation(playerid, "DEALER", "null", 4.1, false, false, false, false, 0);
return 1;
}

Notes

tipp

You must preload the animation library for the player the actor will be applying the animation for, and not for the actor. Otherwise, the animation won't be applied to the actor until the function is executed again.