Zum Hauptinhalt springen

AttachPlayerObjectToObject

warnung

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description

You can use this function to attach player-objects to other player-objects. The objects will follow the main object.

NameDescription
playeridThe ID of the player.
objectidThe player-object to attach to another player-object.
parentidThe object to attach the object to.
Float:OffsetXThe distance between the main object and the object in the X direction.
Float:OffsetYThe distance between the main object and the object in the Y direction.
Float:OffsetZThe distance between the main object and the object in the Z direction.
Float:RotXThe X rotation between the object and the main object.
Float:RotYThe Y rotation between the object and the main object.
Float:RotZThe Z rotation between the object and the main object.
bool:syncRotationIf set to false, objectid's rotation will not change with parentid's.

Returns

true - The function executed successfully.

false - The function failed to execute. This means the first object (objectid) does not exist. There are no internal checks to verify that the second object (parentid) exists.

Examples

new objectid = CreatePlayerObject(...);
new parentid = CreatePlayerObject(...);

AttachPlayerObjectToObject(playerid, objectid, parentid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, true);

Notes

tipp

Both objects need to be created before attempting to attach them.