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GameTextForAll

Description

Shows 'game text' (on-screen text) for a certain length of time for all players.

NameDescription
const format[]The text to be displayed.
timeThe duration of the text being shown in milliseconds.
styleThe style of text to be displayed.
OPEN_MP_TAGS:...Indefinite number of arguments of any tag.

Returns

This function always returns 1.

Examples

public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
// This example shows a large, white text saying "[playerName] has
// passed away" on everyone's screen, after a player has died or
// has been killed. It shows in text-type 3, for 5 seconds (5000 ms)
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));

// Format the passed-away message properly, and show it to everyone:
new string[64];
format(string, sizeof(string), "~w~%s has passed away", name);
GameTextForAll(string, 5000, 3);

// PRO TIP: You don't need `format` in open.mp
GameTextForAll("~w~%s has passed away", 5000, 3, name);
return 1;
}

Notes

warnung

Do note that the players may crash because of odd number of tilde (~) symbols used in the game text. Using color codes (e.g. r) beyond the 255th character may crash the client.