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NPC_EnableReloading

warnung

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Enables or disables automatic reloading for an NPC.

NameDescription
npcidThe ID of the NPC
enabletrue to enable reloading, false to disable

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/togglereload", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

new bool:reload = NPC_IsReloadEnabled(npcid);
NPC_EnableReloading(npcid, !reload);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d reloading: %s", npcid, !reload ? "Enabled" : "Disabled");

return 1;
}
return 0;
}

Notes​

  • When enabled, the NPC will automatically reload when its clip is empty
  • When disabled, the NPC will not reload and will eventually run out of ammo in clip
  • The reload time can be customized with NPC_SetWeaponReloadTime