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NPC_IsInvulnerable

warnung

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Checks if an NPC is invulnerable to damage.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if the NPC is invulnerable, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkinvulnerable", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:isInvulnerable = NPC_IsInvulnerable(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d is invulnerable: %s", npcid, isInvulnerable ? "Yes" : "No");
return 1;
}
return 0;
}

Notes​

  • Returns the invulnerability status set by NPC_SetInvulnerable
  • NPCs are vulnerable by default when created
  • OnNPCTakeDamage: Called when NPC takes damage (not called for invulnerable NPCs)
  • OnNPCDeath: Called when NPC dies (invulnerable NPCs cannot die)