NPC_IsReloading
warnung
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is currently reloading their weapon.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the NPC is reloading, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkreloading", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isReloading = NPC_IsReloading(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is reloading: %s", npcid, isReloading ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- Returns true only during the actual reload animation
- Reloading is automatic when ammo in clip runs out
- Use NPC_EnableReloading to control reload behavior
Related Functions
- NPC_EnableReloading: Enable/disable reloading
- NPC_Reload: Force NPC to reload
- NPC_GetAmmoInClip: Get ammo in clip
- NPC_GetWeaponReloadTime: Get reload time
Related Callbacks
- OnNPCWeaponShot: Called when NPC shoots