NPC_PausePlayback
warnung
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Pauses or unpauses an NPC's recording playback.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| pause | Whether to pause (true) or unpause (false) |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/pauseplayback ", true, 15))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:pause = strval(cmdtext[15]) ? true : false;
NPC_PausePlayback(npcid, pause);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d playback %s.", npcid, pause ? "paused" : "resumed");
return 1;
}
return 0;
}
Notes
- Only works when NPC is actively playing a recording
- Paused playback can be resumed by calling with pause = false
- Use NPC_IsPlaybackPaused to check current pause state
Related Functions
- NPC_IsPlaybackPaused: Check if paused
- NPC_StartPlayback: Start playback
- NPC_StopPlayback: Stop playback
- NPC_IsPlayingPlayback: Check if playing
Related Callbacks
No specific callbacks are triggered by this function.