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NPC_PausePlayingNode

warnung

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Pauses an NPC's node navigation, temporarily stopping their movement through the node.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcpausenode", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:success = NPC_PausePlayingNode(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d pause node: %s", npcid, success ? "Success" : "Failed");
return 1;
}
return 0;
}

Notes​

  • Only works when NPC is actively playing a node
  • Paused node navigation can be resumed with NPC_ResumePlayingNode
  • Use NPC_IsPlayingNodePaused to check pause state

No specific callbacks are triggered by this function.