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NPC_SetAngleToPlayer

warnung

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Rotates an NPC to face a specific player by using the player's current position.

NameDescription
npcidThe ID of the NPC.
playeridThe ID of the player that the NPC should face.

Returns​

Returns true if the NPC was rotated successfully, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/lookatme", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

if (!IsPlayerConnected(playerid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid player.");

NPC_SetAngleToPlayer(npcid, playerid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is now facing you.", npcid);
return 1;
}
return 0;
}

Notes​

warnung
  • This function performs a single rotation; call it again to keep the NPC facing a moving player.
  • The player must be connected, otherwise the NPC will not rotate.
  • Internally uses NPC_SetAngleToPos with the player's current position.