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NPC_SetWeaponShootTime

warnung

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Sets the shooting interval for a specific weapon of an NPC.

NameDescription
npcidThe ID of the NPC
weaponidThe weapon ID to set shoot time for
timeThe shooting interval in milliseconds

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setweaponshoottime ", true, 20))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new weapon = NPC_GetWeapon(npcid);
new shoottime = strval(cmdtext[20]);

NPC_SetWeaponShootTime(npcid, WEAPON:weapon, shoottime);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon %d shoot time set to %d ms", npcid, weapon, shoottime);
return 1;
}
return 0;
}

Notes​

  • Shoot time is measured in milliseconds between shots
  • Use NPC_GetWeaponShootTime to check current shoot time