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SetPlayerArmedWeapon

Description

Sets which weapon (that a player already has) the player is holding.

NameDescription
playeridThe ID of the player to arm with a weapon.
WEAPON:weaponidThe ID of the weapon that the player should be armed with.

Returns

1 - The function was executed successfully. Success is returned even when the function fails to execute (the player doesn't have the weapon specified, or it is an invalid weapon).

0 - The function failed to execute. The player is not connected.

Examples

public OnPlayerUpdate(playerid)
{
SetPlayerArmedWeapon(playerid, WEAPON_FIST); // disables weapons
return 1;
}

// SMG driveby by [03]Garsino
public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate)
{
if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
new
weapon,
ammo;

GetPlayerWeaponData(playerid, WEAPON_SLOT_MACHINE_GUN, weapon, ammo); // Get the players SMG weapon in slot 4 (WEAPON_SLOT_MACHINE_GUN)
SetPlayerArmedWeapon(playerid, weapon); // Set the player to driveby with SMG
}
return 1;
}

Notes

tipp

This function arms a player with a weapon they already have; it does not give them a new weapon. See GivePlayerWeapon.