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OnClientMessage

Description

This callback gets called whenever the NPC sees a ClientMessage. This will be everytime a SendClientMessageToAll function is used and everytime a SendClientMessage function is sent towards the NPC. This callback won't be called when someone says something. For a version of this with player text, see NPC:OnPlayerText.

NameDescription
colorThe color the ClientMessage is.
text[]The actual message.

Returns

This callback does not handle returns.

Examples

public OnClientMessage(color, text[])
{
if (strfind(text,"Bank Balance: $0") != -1)
{
SendClientMessage(playerid, -1, "I am poor :(");
}
}

The following callbacks might be useful, as they're related to this callback in one way or another.

  • OnPlayerText: This callback is called everytime anyone says anything in the chat. This includes any player, any other NPC, or the same NPC himself.