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OnNPCConnect

Description

This callback is called when a NPC successfully connects to the server.

NameDescription
myplayeridThe playerid the NPC has been given

Examples

public OnNPCConnect(myplayerid)
{
printf("I successfully connected the server with ID %i!", myplayerid);
}

The following callbacks might be useful, as they're related to this callback in one way or another.

  • OnNPCDisconnect: This callback is called when the NPC gets disconnected from the server.
  • OnPlayerConnect: This callback is called when a player connects to the server.
  • OnPlayerDisconnect: This callback is called when a player leaves the server.