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OnNPCDisconnect

Description

This callback is called when the NPC gets disconnected from the server.

NameDescription
reason[]The reason why the bot has disconnected from the server

Examples

public OnNPCDisconnect(reason[])
{
printf("Disconnected from the server. %s", reason);
}

The following callbacks might be useful, as they're related to this callback in one way or another.

  • OnNPCConnect: This callback is called when the NPC successfully connects to the server.
  • OnPlayerDisconnect: This callback is called when a player leaves the server.
  • OnPlayerConnect: This callback is called when a player connects to the server.