note Help Needed
This wiki is the result of an ongoing community effort — thank you all for helping!
If you want to provide changes to this page then please click here.
OnObjectMoved
Description
This callback is called when an object is moved after MoveObject (when it stops moving).
Name | Description |
---|---|
objectid | The ID of the object that was moved |
Returns
It is always called first in filterscripts.
Examples
public OnObjectMoved(objectid)
{
printf("Object %d finished moving.", objectid);
return 1;
}
Notes
tip
SetObjectPos does not work when used in this callback. To fix it, recreate the object.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerObjectMoved: This callback is called when a player-object stops moving.
Related Functions
The following callbacks might be useful, as they're related to this callback in one way or another.
- MoveObject: Move an object.
- MovePlayerObject: Move a player object.
- IsObjectMoving: Check if the object is moving.
- StopObject: Stop an object from moving.