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OnPlayerLeaveCheckpoint
Description
This callback is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint. Only one checkpoint can be set at a time.
Name | Description |
---|---|
playerid | The ID of the player that left their checkpoint. |
Returns
It is always called first in filterscripts.
Examples
public OnPlayerLeaveCheckpoint(playerid)
{
printf("Player %i left a checkpoint!", playerid);
return 1;
}
Notes
tip
This callback can also be called by NPC.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerEnterCheckpoint: This callback is called when a player enters a checkpoint.
- OnPlayerEnterRaceCheckpoint: This callback is called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: This callback is called when a player leaves a race checkpoint.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.