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OnPlayerObjectMoved
Description
This callback is called when a player object is moved after MovePlayerObject (when it stops moving).
Name | Description |
---|---|
playerid | The playerid the object is assigned to |
objectid | The ID of the player object that was moved |
Returns
It is always called first in filterscripts.
Examples
public OnPlayerObjectMoved(playerid, objectid)
{
printf("Player object moved: objectid: %d playerid: %d", objectid, playerid);
return 1;
}
Notes
tip
This callback can also be called by NPC.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnObjectMoved: This callback is called when an object stops moving.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- MovePlayerObject: Move a player object.
- IsPlayerObjectMoving: Check if the player object is moving.
- StopPlayerObject: Stop a player object from moving.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.