OnPlayerObjectMoved
Description
This callback is called when a player object is moved after MovePlayerObject (when it stops moving).
| Name | Description | 
|---|---|
| playerid | The playerid the object is assigned to | 
| objectid | The ID of the player object that was moved | 
Returns
It is always called first in filterscripts.
Examples
public OnPlayerObjectMoved(playerid, objectid)
{
    printf("Player object moved: objectid: %d playerid: %d", objectid, playerid);
    return 1;
}
Notes
tip
This callback can also be called by NPC.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnObjectMoved: This callback is called when an object stops moving.
 
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- MovePlayerObject: Move a player object.
 - IsPlayerObjectMoving: Check if the player object is moving.
 - StopPlayerObject: Stop a player object from moving.
 - CreatePlayerObject: Create an object for only one player.
 - DestroyPlayerObject: Destroy a player object.