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OnPlayerPickUpPickup
Description
This callback is called when a player picks up a pickup created with CreatePickup.
Name | Description |
---|---|
playerid | The ID of the player that picked up the pickup. |
pickupid | The ID of the pickup, returned by CreatePickup |
Returns
It is always called first in gamemode.
Examples
new pickup_Cash;
new pickup_Health;
public OnGameModeInit()
{
pickup_Cash = CreatePickup(1274, 2, 2009.8658, 1220.0293, 10.8206, -1);
pickup_Health = CreatePickup(1240, 2, 2009.8474, 1218.0459, 10.8175, -1);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if (pickupid == pickup_Cash)
{
GivePlayerMoney(playerid, 1000);
}
else if (pickupid == pickup_Health)
{
SetPlayerHealth(playerid, 100.0);
}
return 1;
}
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPickupStreamIn: Called when a pickup enters the visual range of a player.
- OnPickupStreamOut: Called when a pickup leaves the visual range of a player.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- CreatePickup: Create a pickup.
- DestroyPickup: Destroy a pickup.