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OnPlayerRequestSpawn
Description
This callback is called when a player attempts to spawn via class selection either by pressing SHIFT or clicking the 'Spawn' button.
Name | Description |
---|---|
playerid | The ID of the player that requested to spawn. |
Returns
It is always called first in filterscripts so returning 0 there also blocks other scripts from processing it.
Examples
public OnPlayerRequestSpawn(playerid)
{
if (!IsPlayerAdmin(playerid))
{
SendClientMessage(playerid, -1, "You may not spawn.");
return 0;
}
return 1;
}
Notes
tip
This callback can also be called by NPC.
tip
To prevent players from spawning with certain classes, the last viewed class must be saved in a variable in OnPlayerRequestClass.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerSpawn: This callback is called when a player spawns.
- OnPlayerRequestClass: This callback is called when a player changes class at class selection.