note Help Needed
This wiki is the result of an ongoing community effort — thank you all for helping!
If you want to provide changes to this page then please click here.
OnPlayerStreamOut
Description
This callback is called when a player is streamed out from some other player's client.
Name | Description |
---|---|
playerid | The player who has been destreamed. |
forplayerid | The player who has destreamed the other player. |
Returns
It is always called first in filterscripts.
Examples
public OnPlayerStreamOut(playerid, forplayerid)
{
new string[80];
format(string, sizeof(string), "Your computer has just unloaded player ID %d", playerid);
SendClientMessage(forplayerid, 0xFF0000FF, string);
return 1;
}
Notes
tip
This callback can also be called by NPC.
warning
OnPlayerStreamOut is not called for both players when a player disconnects
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerStreamIn: This callback is called when a player streams in for another player.
- OnActorStreamIn: This callback is called when an actor is streamed in by a player.
- OnVehicleStreamIn: This callback is called when a vehicle streams in for a player.