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OnPlayerTakeDamage

Description

This callback is called when a player takes damage.

NameDescription
playeridThe ID of the player that took damage.
issueridThe ID of the player that caused the damage. INVALID_PLAYER_ID if self-inflicted.
Float:amountThe amount of damage the player took (health and armour combined).
WEAPON:weaponidThe ID of the weapon/reason for the damage.
bodypartThe body part that was hit.

Returns

1 - Callback will not be called in other filterscripts.

0 - Allows this callback to be called in other filterscripts.

It is always called first in filterscripts so returning 1 there blocks other filterscripts from processing it.

Examples

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart)
{
if (issuerid != INVALID_PLAYER_ID) // If not self-inflicted
{
new
infoString[128],
weaponName[24],
victimName[MAX_PLAYER_NAME],
attackerName[MAX_PLAYER_NAME];

GetPlayerName(playerid, victimName, sizeof (victimName));
GetPlayerName(issuerid, attackerName, sizeof (attackerName));

GetWeaponName(weaponid, weaponName, sizeof (weaponName));

format(infoString, sizeof(infoString), "%s has made %.0f damage to %s, weapon: %s, bodypart: %d", attackerName, amount, victimName, weaponName, bodypart);
SendClientMessageToAll(-1, infoString);
}
return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart)
{
if (issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
{
// One shot to the head to kill with sniper rifle
SetPlayerHealth(playerid, 0.0);
}
return 1;
}

Notes

tip
  • The weaponid will return 37 (flame thrower) from any fire sources (e.g. molotov, 18).
  • The weaponid will return 51 from any weapon that creates an explosion (e.g. RPG, grenade)
  • playerid is the only one who can call the callback.
  • The amount is always the maximum damage the weaponid can do, even when the health left is less than that maximum damage. So when a player has 100.0 health and gets shot with a Desert Eagle which has a damage value of 46.2, it takes 3 shots to kill that player. All 3 shots will show an amount of 46.2, even though when the last shot hits, the player only has 7.6 health left.
warning
  • GetPlayerHealth and GetPlayerArmour will return the old amounts of the player before this callback.
  • Always check if issuerid is valid before using it as an array index.

The following callbacks might be useful, as they're related to this callback in one way or another.