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OnRconCommand
Description
This callback is called when a command is sent through the server console, RCON (Remote Console), or via the in-game "/rcon command".
Name | Description |
---|---|
cmd[] | A string containing the command that was typed, along with any passed parameters. |
Returns
It is always called first in filterscripts so returning 1 on it blocks the main script from processing it.
Examples
public OnRconCommand(cmd[])
{
printf("[RCON]: You typed '/rcon %s'!", cmd);
return 0;
}
public OnRconCommand(cmd[])
{
if (!strcmp(cmd, "hello", true))
{
SendClientMessageToAll(0xFFFFFFAA, "Hello World!");
print("You said hello to the world."); // This will appear to the player who typed the rcon command in the chat in white
return 1;
}
return 0;
}
Notes
warning
The /rcon prefix is not included in the cmd parameter when a player types a command. If you use the print function here, it will send a message to both the player who typed the command in-game and the server log.
This callback is not called if the player is not logged in as an RCON admin. When a player uses /rcon login to log in, this callback will not be called, instead, OnRconLoginAttempt is called. Once logged in as an RCON admin, any subsequent commands will trigger this callback.
warning
In SA-MP, you need to include this callback in a loaded filterscript for it to work.
However, this issue was fixed in open.mp.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnRconLoginAttempt: This callback is called when an attempt to login to RCON is made.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- IsPlayerAdmin: Checks if a player is logged into RCON.
- SetPlayerAdmin: Sets the player as an RCON admin.