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OnVehicleSirenStateChange
warning
This callback was added in SA-MP 0.3.7 and will not work in earlier versions!
Description
This callback is called when a vehicle's siren is toggled.
Name | Description |
---|---|
playerid | The ID of the player that toggled the siren (driver). |
vehicleid | The ID of the vehicle of which the siren was toggled for. |
newstate | 0 if siren was turned off, 1 if siren was turned on. |
Returns
1 - Will prevent gamemode from receiving this callback.
0 - Indicates that this callback will be passed to the gamemode.
It is always called first in filterscripts.
Examples
public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
{
if (newstate)
{
GameTextForPlayer(playerid, "~W~Siren ~G~on", 1000, 3);
}
else
{
GameTextForPlayer(playerid, "~W~Siren ~r~off", 1000, 3);
}
return 1;
}
Notes
tip
This callback is only called when a vehicle's siren is toggled on or off, NOT when the alternate siren is in use (holding horn).
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- GetVehicleParamsSirenState: Check whether a vehicle's siren is on or off.