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AddPlayerClass
Description
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
Name | Description |
---|---|
skin | The skin which the player will spawn with. |
Float:spawnX | The X coordinate of the spawnpoint of this class. |
Float:spawnY | The Y coordinate of the spawnpoint of this class. |
Float:spawnZ | The Z coordinate of the spawnpoint of this class. |
Float:angle | The direction in which the player should face after spawning. |
WEAPON:weapon1 | The first spawn-weapon for the player. |
ammo1 | The amount of ammunition for the primary spawn weapon. |
WEAPON:weapon2 | The second spawn-weapon for the player. |
ammo2 | The amount of ammunition for the second spawn weapon. |
WEAPON:weapon3 | The third spawn-weapon for the player. |
ammo3 | The amount of ammunition for the third spawn weapon. |
Returns
The ID of the class which was just added.
319 if the class limit (320) was reached. The highest possible class ID is 319.
Examples
public OnGameModeInit()
{
// Players can spawn with either the CJ skin (0) or The Truth skin (1).
AddPlayerClass(0, 1958.33, 1343.12, 15.36, 269.15, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_BRASSKNUCKLE, 1); // CJ
AddPlayerClass(1, 1958.33, 1343.12, 15.36, 269.15, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_BRASSKNUCKLE, 1); // The Truth
return 1;
}
Notes
tip
The maximum class ID is 319 (starting from 0, so a total of 320 classes). When this limit is reached, any more classes that are added will replace ID 319.
Related Functions
- AddPlayerClassEx: Add a class with a default team.
- GetAvailableClasses: Get the number of classes defined.
- EditPlayerClass: Edit a class data.
- SetSpawnInfo: Set the spawn setting for a player.
- SetPlayerSkin: Set a player's skin.