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AddStaticVehicle
Description
Adds a 'static' vehicle (models are pre-loaded for players) to the gamemode.
Name | Description |
---|---|
spawnX | The Model ID for the vehicle. |
Float:spawnX | The X-coordinate for the vehicle. |
Float:spawnY | The Y-coordinate for the vehicle. |
Float:spawnZ | The Z-coordinate for the vehicle. |
Float:angle | Direction of vehicle - angle. |
colour1 | The primary colour ID. -1 for random. |
colour2 | The secondary colour ID. -1 for random. |
Returns
The vehicle ID of the vehicle created (between 1 and MAX_VEHICLES).
INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).
Examples
public OnGameModeInit()
{
// Add a Hydra to the game
AddStaticVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
return 1;
}
Related Functions
- AddStaticVehicleEx: Add a static vehicle with custom respawn time.
- CreateVehicle: Create a vehicle.
- DestroyVehicle: Destroy a vehicle.
- GetVehicleParamsSirenState: Check whether a vehicle's siren is on or off.
- SetVehicleSpawnInfo: Adjusts vehicle model, spawn location, colours, respawn delay and interior.
- GetVehicleSpawnInfo: Gets the vehicle spawn location and colours.
- ChangeVehicleColours: Change a vehicle's primary and secondary colors.
- GetVehicleColours: Gets the vehicle colours.
- SetVehicleRespawnDelay: Set the respawn delay of a vehicle.
- GetVehicleRespawnDelay: Get the respawn delay of a vehicle.
Related Callbacks
- OnVehicleSpawn: Called when a vehicle respawns.
- OnVehicleSirenStateChange: Called when a vehicle's siren is toggled on/off.
Related Resources
- Vehicle Models: Comprehensive list of all vehicle models available in game.
- Vehicle Colour IDs: List of all vehicle colour IDs.