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AttachPlayerObjectToObject
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
You can use this function to attach player-objects to other player-objects. The objects will follow the main object.
Name | Description |
---|---|
playerid | The ID of the player. |
objectid | The player-object to attach to another player-object. |
parentid | The object to attach the object to. |
Float:OffsetX | The distance between the main object and the object in the X direction. |
Float:OffsetY | The distance between the main object and the object in the Y direction. |
Float:OffsetZ | The distance between the main object and the object in the Z direction. |
Float:RotX | The X rotation between the object and the main object. |
Float:RotY | The Y rotation between the object and the main object. |
Float:RotZ | The Z rotation between the object and the main object. |
bool:syncRotation | If set to false , objectid's rotation will not change with parentid's. |
Returns
true
- The function executed successfully.
false
- The function failed to execute. This means the first object (objectid) does not exist. There are no internal checks to verify that the second object (parentid) exists.
Examples
new objectid = CreatePlayerObject(...);
new parentid = CreatePlayerObject(...);
AttachPlayerObjectToObject(playerid, objectid, parentid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, true);
Notes
tip
Both objects need to be created before attempting to attach them.
Related Functions
- AttachObjectToObject: Attach an object to other object.
- AttachObjectToPlayer: Attach an object to a player.
- AttachObjectToVehicle: Attach an object to a vehicle.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.