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AttachPlayerObjectToPlayer
Description
The same as AttachObjectToPlayer but for objects which were created for player.
Name | Description |
---|---|
playerid | The id of the player which is linked with the object. |
objectid | The objectid you want to attach to the player. |
parentid | The id of the player you want to attach to the object. |
Float:offsetX | The distance between the player and the object in the X direction. |
Float:offsetY | The distance between the player and the object in the Y direction. |
Float:offsetZ | The distance between the player and the object in the Z direction. |
Float:rotationX | The X rotation. |
Float:rotationY | The Y rotation. |
Float:rotationZ | The Z rotation. |
Returns
This function does not return any specific values.
Examples
new gPlayerObject[MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
AttachPlayerObjectToPlayer(playerid, gPlayerObject[playerid], other_playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2.0);
return 1;
}
Notes
warning
This function was removed in SA-MP 0.3.
Related Functions
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- SetPlayerObjectPos: Set the position of a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- SetPlayerAttachedObject: Attach an object to a player
- RemovePlayerAttachedObject: Remove an attached object from a player
- IsPlayerAttachedObjectSlotUsed: Check whether an object is attached to a player in a specified index
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move a object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.