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CreatePlayerTextDraw
Description
Creates a textdraw for a single player. This can be used as a way around the global text-draw limit.
Name | Description |
---|---|
playerid | The ID of the player to create the textdraw for |
Float:x | X-Coordinate |
Float:y | Y-Coordinate |
const format[] | The text in the textdraw. |
OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
Returns
The ID of the created textdraw
Examples
// This variable is used to store the id of the textdraw
// so that we can use it throught the script
new PlayerText:welcomeText[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
// First, create the textdraw
welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my OPEN.MP server");
// Now show it
PlayerTextDrawShow(playerid, welcomeText[playerid]);
return 1;
}
Notes
tip
Player-textdraws are automatically destroyed when a player disconnects.
warning
Keyboard key mapping codes (such as ~k~~VEHICLE_ENTER_EXIT~) Doesn't work beyond 255th character.
Related Functions
- PlayerTextDrawDestroy: Destroy a player-textdraw.
- PlayerTextDrawColor: Set the color of the text in a player-textdraw.
- PlayerTextDrawBoxColor: Set the color of a player-textdraw's box.
- PlayerTextDrawBackgroundColor: Set the background color of a player-textdraw.
- PlayerTextDrawAlignment: Set the alignment of a player-textdraw.
- PlayerTextDrawFont: Set the font of a player-textdraw.
- PlayerTextDrawLetterSize: Set the letter size of the text in a player-textdraw.
- PlayerTextDrawTextSize: Set the size of a player-textdraw box (or clickable area for PlayerTextDrawSetSelectable).
- PlayerTextDrawSetOutline: Toggle the outline on a player-textdraw.
- PlayerTextDrawSetShadow: Set the shadow on a player-textdraw.
- PlayerTextDrawSetProportional: Scale the text spacing in a player-textdraw to a proportional ratio.
- PlayerTextDrawUseBox: Toggle the box on a player-textdraw.
- PlayerTextDrawSetString: Set the text of a player-textdraw.
- PlayerTextDrawShow: Show a player-textdraw.
- PlayerTextDrawHide: Hide a player-textdraw.
- IsPlayerTextDrawVisible: Checks if a player-textdraw is shown for the player.
- IsValidPlayerTextDraw: Checks if a player-textdraw is valid.
- PlayerTextDrawBackgroundColour: Adjust the background colour of a player-textdraw.
- PlayerTextDrawBoxColour: Sets the colour of a textdraw's box (PlayerTextDrawUseBox ).
- PlayerTextDrawColour: Sets the text colour of a player-textdraw.
- PlayerTextDrawGetAlignment: Gets the text alignment of a player-textdraw.
- PlayerTextDrawGetBackgroundColour: Gets the background colour of a player-textdraw.
- PlayerTextDrawGetBoxColour: Gets the box colour of a player-textdraw.
- PlayerTextDrawGetColour: Gets the text colour of a player-textdraw.
- PlayerTextDrawGetFont: Gets the text font of a player-textdraw.
- PlayerTextDrawGetLetterSize: Gets the width and height of the letters.
- PlayerTextDrawGetOutline: Get the outline size on a player-textdraw.
- PlayerTextDrawGetPos: Gets the position of a player-textdraw.
- PlayerTextDrawGetPreviewModel: Gets the preview model of a 3D preview player-textdraw.
- PlayerTextDrawGetPreviewRot: Gets the rotation and zoom of a 3D model preview player-textdraw.
- PlayerTextDrawGetPreviewVehicleColours: Gets the preview vehicle colors of a 3D preview player-textdraw.
- PlayerTextDrawGetShadow: Get the shadow size on a player-textdraw.
- PlayerTextDrawGetString: Gets the text of a player-textdraw.
- PlayerTextDrawGetTextSize: Gets the X axis and Y axis of the player-textdraw text size.
- PlayerTextDrawIsBox: Checks if a player-textdraw is box.
- PlayerTextDrawIsProportional: Checks if a player-textdraw is proportional.
- PlayerTextDrawIsSelectable: Checks if a player-textdraw is selectable.
- PlayerTextDrawSetPos: Sets the position of a player-textdraw.
- PlayerTextDrawSetPreviewVehicleColours: Set the color of a vehicle in a player-textdraw model preview (if a vehicle is shown).