Skip to main content

DB_GetFieldFloatByName

Description

The function gets the contents of the field as a floating point number from the specified field name.

NameDescription
DBResult:resultThe result to get the data from
const field[]The field name to get the data from

Returns

Retrieved value as floating point number.

Example

// examples.inc

// ...

Float:Examples_CalculateSum(DB:dbConnectionHandle)
{
// Return value variable
new Float:ret;

// Database result set
new DBResult:db_result_set = DB_ExecuteQuery("SELECT `value` FROM `examples`");

// If database result set is valid
if (db_result_set)
{
// Do operations
do
{
// Add value from "example" field to the return value variable
ret += DB_GetFieldFloatByName(db_result_set, "value");
}

// While next row could be fetched
while (DB_SelectNextRow(db_result_set));

// Free result set
DB_FreeResultSet(db_result_set);
}

// Return calculated sum
return ret;
}
// mode.pwn

// ...

#include <examples>

static DB:gDBConnectionHandle;

// ...

public OnGameModeInit()
{
// ...

// Create a connection to a database
gDBConnectionHandle = DB_Open("example.db");

// If connection to the database exists
if (gDBConnectionHandle)
{
// Successfully created a connection to the database
print("Successfully created a connection to database \"example.db\".");
printf("Calculated sum: %f", Examples_CalculateSum(gDBConnectionHandle));
}
else
{
// Failed to create a connection to the database
print("Failed to open a connection to database \"example.db\".");
}

// ...

return 1;
}

public OnGameModeExit()
{
// Close the connection to the database if connection is open
if (DB_Close(gDBConnectionHandle))
{
// Extra cleanup
gDBConnectionHandle = DB:0;
}

// ...

return 1;
}

Notes

warning

Using an invalid handle other than zero will crash your server! Get a valid database connection handle by using DB_ExecuteQuery.