note Help Needed
This wiki is the result of an ongoing community effort — thank you all for helping!
If you want to provide changes to this page then please click here.
DestroyPlayerPickup
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Destroys a player-pickup created with CreatePlayerPickup.
Name | Description |
---|---|
playerid | The ID of the player. |
pickupid | The ID of the player-pickup to destroy (returned by CreatePlayerPickup). |
Returns
This function does not return any specific values.
Examples
new PlayerPickupArmour[MAX_PLAYERS]; // Create a variable to store the player-pickup ID in
public OnPlayerConnect(playerid)
{
PlayerPickupArmour[playerid] = CreatePlayerPickup(playerid, 1242, 2, 2010.0979, 1222.0642, 10.8206, -1);
// Create an armour pickup and store the ID in 'PlayerPickupArmour[playerid]'
return 1;
}
// Some time later...
DestroyPlayerPickup(playerid, PlayerPickupArmour[playerid]);
Related Functions
- CreatePlayerPickup: Creates a pickup which will be visible to only one player.
- IsValidPlayerPickup: Checks if a player-pickup is valid.
Related Callbacks
- OnPlayerPickUpPlayerPickup: Called when a player picks up a player-pickup.