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DisablePlayerCheckpoint
Description
Disables (hides/destroys) a player's set checkpoint. Players can only have a single checkpoint set at a time. Checkpoints don't need to be disabled before setting another one.
Name | Description |
---|---|
playerid | The ID of the player whose checkpoint to disable. |
Returns
true - The function executed successfully. Success is also returned if the player doesn't have a checkpoint shown already.
false - The function failed to execute. This means the player is not connected.
Examples
public OnPlayerEnterCheckpoint(playerid)
{
DisablePlayerCheckpoint(playerid);
return 1;
}
Related Functions
- SetPlayerCheckpoint: Create a checkpoint for a player.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- IsPlayerCheckpointActive: Check if the player currently has a checkpoint visible.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
Related Callbacks
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.