DisableRemoteVehicleCollisions
warning
This function was added in SA-MP 0.3.7 and will not work in earlier versions!
Description
Disables collisions between occupied vehicles for a player.
| Name | Description | 
|---|---|
| playerid | The ID of the player for whom you want to disable collisions. | 
| bool:disable | 'true' to disable collisions, 'false' to enable collisions. | 
Returns
true - The function executed successfully.
false - The function failed to execute. The player specified does not exist.
Examples
new bool:gPlayerVehicleCollision[MAX_PLAYERS];
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/collision", true))
    {
        new string[64];
        format(string, sizeof(string), "Vehicle collision for you is now '%s'", (gPlayerVehicleCollision[playerid] == false) ? ("Disabled") : ("Enabled"));
        SendClientMessage(playerid, 0xFFFFFFFF, string);
        gPlayerVehicleCollision[playerid] = !gPlayerVehicleCollision[playerid];
        DisableRemoteVehicleCollisions(playerid, gPlayerVehicleCollision[playerid]);
        return 1;
    }
    return 0;
}