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GetActorHealth
warning
This function was added in SA-MP 0.3.7 and will not work in earlier versions!
Description
Get the health of an actor.
Name | Description |
---|---|
actorid | The ID of the actor to get the health of. |
&Float:health | A float variable, passed by reference, in to which to store the actor's health. |
Returns
true - success
false - failure (i.e. actor is not created).
NOTE: The actor's health is stored in the specified variable, not in the return value.
Examples
new gMyActor;
public OnGameModeInit()
{
gMyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as salesperson in Ammunation
SetActorHealth(gMyActor, 100.0);
new Float:actorHealth;
GetActorHealth(gMyActor, actorHealth);
printf("Actor ID %d has %.2f health.", gMyActor, actorHealth);
return 1;
}
Related Functions
- CreateActor: Create an actor (static NPC).
- SetActorHealth: Set the health of an actor.
- SetActorInvulnerable: Set actor invulnerable.
- IsActorInvulnerable: Check if actor is invulnerable.