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GetPVarInt
Description
Gets an integer player variable's value.
Name | Description |
---|---|
playerid | The ID of the player whose player variable to get. |
const pvar[] | The name of the player variable (case-insensitive). Assigned in SetPVarInt. |
Returns
The integer value of the specified player variable.
It will still return 0 if the variable is not set, or the player does not exist.
Examples
public OnPlayerSpawn(playerid)
{
SetPVarInt(playerid, "Level", 20);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
printf("Level: %d", GetPVarInt(playerid, "Level")); // get the saved value ('Level')
// will print 'Level: 20'
return 1;
}
Notes
tip
Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect.
Related Functions
- SetPVarInt: Set an integer for a player variable.
- SetPVarString: Set a string for a player variable.
- GetPVarString: Get the previously set string from a player variable.
- SetPVarFloat: Set a float for a player variable.
- GetPVarFloat: Get the previously set float from a player variable.
- DeletePVar: Delete a player variable.