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GetPlayerCameraTargetObject
warning
This function was added in SA-MP 0.3.7 and will not work in earlier versions!
Description
Allows you to retrieve the ID of the object the player is looking at.
Name | Description |
---|---|
playerid | The ID of the player to check |
Returns
The ID of the object playerid is looking at. If INVALID_OBJECT_ID (65535) is returned, playerid isn't looking at any object.
Examples
new globalObjectID;
public OnGameModeInit()
{
globalObjectID = CreateObject(1337, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/check", true))
{
new objectid = GetPlayerCameraTargetObject(playerid);
if (objectid == globalObjectID)
{
SendClientMessage(playerid, -1, "You're looking at your object.");
}
else if (objectid == INVALID_OBJECT_ID) // INVALID_OBJECT_ID = 65535
{
SendClientMessage(playerid, -1, "You're not looking at any object.");
}
return 1;
}
return 0;
}
Notes
warning
This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player.
Related Functions
- GetPlayerCameraTargetVehicle: Get the ID of the vehicle a player is looking at.
- GetPlayerCameraTargetPlayer: Get the ID of the player a player is looking at.
- GetPlayerCameraFrontVector: Get the player's camera front vector