GetPlayerCameraTargetPlayerObject
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Allows you to retrieve the ID of the player-object the player is looking at.
Name | Description |
---|---|
playerid | The ID of the player to check |
Returns
The ID of the player-object the player is looking at.
If INVALID_OBJECT_ID
(65535) is returned, player isn't looking at any object.
Examples
new gPlayerObject[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 19174, 978.9045, -986.3599, 40.9522, 0.0000, 0.0000, 228.0000);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/check", true))
{
new objectid = GetPlayerCameraTargetPlayerObject(playerid);
if (objectid == gPlayerObject[playerid])
{
SendClientMessage(playerid, -1, "You're looking at your object.");
}
else if (objectid == INVALID_OBJECT_ID) // INVALID_OBJECT_ID = 65535
{
SendClientMessage(playerid, -1, "You're not looking at any object.");
}
return 1;
}
return 0;
}
Notes
warning
This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player.
Related Functions
- GetPlayerCameraTargetObject: Get the ID of the object a player is looking at.
- GetPlayerCameraTargetVehicle: Get the ID of the vehicle a player is looking at.
- GetPlayerCameraTargetPlayer: Get the ID of the player a player is looking at.
- GetPlayerCameraFrontVector: Get the player's camera front vector