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GetPlayerCameraTargetPlayerObject

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description

Allows you to retrieve the ID of the player-object the player is looking at.

NameDescription
playeridThe ID of the player to check

Returns

The ID of the player-object the player is looking at.

If INVALID_OBJECT_ID (65535) is returned, player isn't looking at any object.

Examples

new gPlayerObject[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 19174, 978.9045, -986.3599, 40.9522, 0.0000, 0.0000, 228.0000);
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/check", true))
{
new objectid = GetPlayerCameraTargetPlayerObject(playerid);
if (objectid == gPlayerObject[playerid])
{
SendClientMessage(playerid, -1, "You're looking at your object.");
}
else if (objectid == INVALID_OBJECT_ID) // INVALID_OBJECT_ID = 65535
{
SendClientMessage(playerid, -1, "You're not looking at any object.");
}
return 1;
}
return 0;
}

Notes

warning

This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player.