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GetPlayerCameraTargetVehicle
warning
This function was added in SA-MP 0.3.7 and will not work in earlier versions!
Description
Get the ID of the vehicle the player is looking at.
Name | Description |
---|---|
playerid | The ID of the player to check. |
Returns
The vehicle ID of the vehicle the player is looking at. INVALID_VEHICLE_ID
if none.
Examples
new globalVehicleID;
public OnGameModeInit()
{
globalVehicleID = CreateVehicle(596, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, -1, -1, -1);
return 1;
}
public OnPlayerConnect(playerid)
{
EnablePlayerCameraTarget(playerid, true);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/check", true))
{
new vehicleid = GetPlayerCameraTargetVehicle(playerid);
if (vehicleid == globalVehicleID)
{
SendClientMessage(playerid, -1, "You're looking at your vehicle!");
}
else
{
SendClientMessage(playerid, -1, "You're not looking at your vehicle.");
}
return 1;
}
return 0;
}
Notes
tip
This function can (obviously) only return one vehicle ID at a time, while the player may be looking at multiple. It generally seems to detect the closest vehicle first.
warning
This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player.
Related Functions
- GetPlayerCameraTargetPlayer: Get the ID of the player a player is looking at.
- GetPlayerCameraTargetObject: Get the ID of the object a player is looking at.
- EnablePlayerCameraTarget: Enable player camera targetting functions.
- GetPlayerCameraFrontVector: Get the player's camera fron